using Robust.Shared.GameStates; namespace Content.Shared.Follower.Components; // TODO properly network this and followercomp. /// /// Attached to entities that are currently being followed by a ghost. /// [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] [Access(typeof(FollowerSystem))] public sealed partial class FollowedComponent : Component { public override bool SessionSpecific => true; [DataField, AutoNetworkedField] public HashSet Following = new(); }