using Content.Shared.Flash.Components; using Content.Shared.StatusEffect; using Robust.Shared.Audio; using Robust.Shared.Prototypes; namespace Content.Shared.Flash; public abstract class SharedFlashSystem : EntitySystem { public ProtoId FlashedKey = "Flashed"; public virtual void FlashArea(Entity source, EntityUid? user, float range, float duration, float slowTo = 0.8f, bool displayPopup = false, float probability = 1f, SoundSpecifier? sound = null) { } }