using Content.Shared.Damage; using Robust.Shared.GameStates; namespace Content.Shared.Climbing.Components; /// /// Makes entity do damage and stun entities with ClumsyComponent /// upon DragDrop or Climb interactions. /// [RegisterComponent, NetworkedComponent] public sealed partial class BonkableComponent : Component { /// /// How long to stun players on bonk, in seconds. /// [DataField] public TimeSpan BonkTime = TimeSpan.FromSeconds(2); /// /// How much damage to apply on bonk. /// [DataField] public DamageSpecifier? BonkDamage; }