using Robust.Shared.GameStates;
namespace Content.Shared.Chemistry.Components;
///
/// Denotes the solution that can be easily removed through any reagent container.
/// Think pouring this or draining from a water tank.
///
[RegisterComponent, NetworkedComponent]
public sealed partial class DrainableSolutionComponent : Component
{
///
/// Solution name that can be drained.
///
[DataField, ViewVariables(VVAccess.ReadWrite)]
public string Solution = "default";
}