using Content.Shared.Atmos.EntitySystems;
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared.Atmos.Components;
///
/// Lets its owner entity ignite flammables around it and also heal some damage.
///
[RegisterComponent, NetworkedComponent, Access(typeof(SharedFirestarterSystem))]
public sealed partial class FirestarterComponent : Component
{
///
/// Radius of objects that will be ignited if flammable.
///
[DataField]
public float IgnitionRadius = 4f;
///
/// The action entity.
///
[DataField]
public EntProtoId? FireStarterAction = "ActionFireStarter";
[DataField] public EntityUid? FireStarterActionEntity;
///
/// Radius of objects that will be ignited if flammable.
///
[DataField]
public SoundSpecifier IgniteSound = new SoundPathSpecifier("/Audio/Magic/rumble.ogg");
}