using Content.Server.Power.Components;
using Content.Server.Power.EntitySystems;
using Content.Server.Tesla.Components;
using Content.Server.Lightning;
namespace Content.Server.Tesla.EntitySystems;
///
/// Generates electricity from lightning bolts
///
public sealed class TeslaCoilSystem : EntitySystem
{
[Dependency] private readonly BatterySystem _battery = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent(OnHitByLightning);
}
//When struck by lightning, charge the internal battery
private void OnHitByLightning(Entity coil, ref HitByLightningEvent args)
{
if (TryComp(coil, out var batteryComponent))
{
_battery.SetCharge(coil, batteryComponent.CurrentCharge + coil.Comp.ChargeFromLightning);
}
}
}