using Content.Server.Temperature.Systems;
using Content.Server.Temperature.Components;
using Content.Shared.Temperature;
namespace Content.Server.Temperature.Components;
///
/// Put this component on a projectile that you would like to change the temperature on whatever it hits.
///
[RegisterComponent, Access(typeof(TemperatureSystem))]
public sealed partial class ChangeTemperatureOnCollideComponent : Component
{
///
/// The amount it changes the target's temperature by. In Joules.
///
[DataField]
public float Heat = 0f;
///
/// If this heat change ignores heat resistance or not.
///
[DataField]
public bool IgnoreHeatResistance = true;
}