using Content.Server.Shuttles.Systems;
using Content.Server.Station.Systems;
using Robust.Shared.Serialization.TypeSerializers.Implementations;
using Robust.Shared.Utility;
namespace Content.Server.Station.Components;
///
/// Stores core information about a station, namely its config and associated grids.
/// All station entities will have this component.
///
[RegisterComponent, Access(typeof(StationSystem))]
public sealed partial class StationDataComponent : Component
{
///
/// The game map prototype, if any, associated with this station.
///
[DataField("stationConfig")]
public StationConfig? StationConfig = null;
///
/// List of all grids this station is part of.
///
[DataField("grids")]
public HashSet Grids = new();
}