using Content.Server.Spawners.EntitySystems;
using Content.Shared.EntityTable.EntitySelectors;
using Robust.Shared.Prototypes;
namespace Content.Server.Spawners.Components;
[RegisterComponent, EntityCategory("Spawner"), Access(typeof(ConditionalSpawnerSystem))]
public sealed partial class EntityTableSpawnerComponent : Component
{
///
/// Table that determines what gets spawned.
///
[DataField(required: true)]
public EntityTableSelector Table = default!;
///
/// Scatter of entity spawn coordinates
///
[DataField]
public float Offset = 0.2f;
///
/// A variable meaning whether the spawn will
/// be able to be used again or whether
/// it will be destroyed after the first use
///
[DataField]
public bool DeleteSpawnerAfterSpawn = true;
}