using System.Numerics; using Content.Server.Salvage.Expeditions; using Content.Server.Shuttles.Components; using Content.Server.Shuttles.Events; using Content.Server.Station.Components; using Content.Shared.Chat; using Content.Shared.Humanoid; using Content.Shared.Mobs.Components; using Content.Shared.Mobs.Systems; using Content.Shared.Salvage.Expeditions; using Content.Shared.Shuttles.Components; using Content.Shared.Localizations; using Robust.Shared.Map.Components; using Robust.Shared.Player; namespace Content.Server.Salvage; public sealed partial class SalvageSystem { /* * Handles actively running a salvage expedition. */ [Dependency] private readonly MobStateSystem _mobState = default!; private void InitializeRunner() { SubscribeLocalEvent(OnFTLRequest); SubscribeLocalEvent(OnFTLStarted); SubscribeLocalEvent(OnFTLCompleted); SubscribeLocalEvent(OnConsoleFTLAttempt); } private void OnConsoleFTLAttempt(ref ConsoleFTLAttemptEvent ev) { if (!TryComp(ev.Uid, out TransformComponent? xform) || !TryComp(xform.MapUid, out var salvage)) { return; } // TODO: This is terrible but need bluespace harnesses or something. var query = EntityQueryEnumerator(); while (query.MoveNext(out var uid, out _, out var mobState, out var mobXform)) { if (mobXform.MapUid != xform.MapUid) continue; // Don't count unidentified humans (loot) or anyone you murdered so you can still maroon them once dead. if (_mobState.IsDead(uid, mobState)) continue; // Okay they're on salvage, so are they on the shuttle. if (mobXform.GridUid != ev.Uid) { ev.Cancelled = true; ev.Reason = Loc.GetString("salvage-expedition-not-all-present"); return; } } } /// /// Announces status updates to salvage crewmembers on the state of the expedition. /// private void Announce(EntityUid mapUid, string text) { var mapId = Comp(mapUid).MapId; // I love TComms and chat!!! _chat.ChatMessageToManyFiltered( Filter.BroadcastMap(mapId), ChatChannel.Radio, text, text, _mapManager.GetMapEntityId(mapId), false, true, null); } private void OnFTLRequest(ref FTLRequestEvent ev) { if (!HasComp(ev.MapUid) || !TryComp(ev.MapUid, out var dest)) { return; } // Only one shuttle can occupy an expedition. dest.Enabled = false; _shuttleConsoles.RefreshShuttleConsoles(); } private void OnFTLCompleted(ref FTLCompletedEvent args) { if (!TryComp(args.MapUid, out var component)) return; // Someone FTLd there so start announcement if (component.Stage != ExpeditionStage.Added) return; Announce(args.MapUid, Loc.GetString("salvage-expedition-announcement-countdown-minutes", ("duration", (component.EndTime - _timing.CurTime).Minutes))); var directionLocalization = ContentLocalizationManager.FormatDirection(component.DungeonLocation.GetDir()).ToLower(); if (component.DungeonLocation != Vector2.Zero) Announce(args.MapUid, Loc.GetString("salvage-expedition-announcement-dungeon", ("direction", directionLocalization))); component.Stage = ExpeditionStage.Running; Dirty(args.MapUid, component); } private void OnFTLStarted(ref FTLStartedEvent ev) { if (!TryComp(ev.FromMapUid, out var expedition) || !TryComp(expedition.Station, out var station)) { return; } // Check if any shuttles remain. var query = EntityQueryEnumerator(); while (query.MoveNext(out _, out var xform)) { if (xform.MapUid == ev.FromMapUid) return; } // Last shuttle has left so finish the mission. QueueDel(ev.FromMapUid.Value); } // Runs the expedition private void UpdateRunner() { // Generic missions var query = EntityQueryEnumerator(); // Run the basic mission timers (e.g. announcements, auto-FTL, completion, etc) while (query.MoveNext(out var uid, out var comp)) { var remaining = comp.EndTime - _timing.CurTime; var audioLength = _audio.GetAudioLength(comp.SelectedSong); if (comp.Stage < ExpeditionStage.FinalCountdown && remaining < TimeSpan.FromSeconds(45)) { comp.Stage = ExpeditionStage.FinalCountdown; Dirty(uid, comp); Announce(uid, Loc.GetString("salvage-expedition-announcement-countdown-seconds", ("duration", TimeSpan.FromSeconds(45).Seconds))); } else if (comp.Stream == null && remaining < audioLength) { var audio = _audio.PlayPvs(comp.Sound, uid); comp.Stream = audio?.Entity; _audio.SetMapAudio(audio); comp.Stage = ExpeditionStage.MusicCountdown; Dirty(uid, comp); Announce(uid, Loc.GetString("salvage-expedition-announcement-countdown-minutes", ("duration", audioLength.Minutes))); } else if (comp.Stage < ExpeditionStage.Countdown && remaining < TimeSpan.FromMinutes(4)) { comp.Stage = ExpeditionStage.Countdown; Dirty(uid, comp); Announce(uid, Loc.GetString("salvage-expedition-announcement-countdown-minutes", ("duration", TimeSpan.FromMinutes(5).Minutes))); } // Auto-FTL out any shuttles else if (remaining < TimeSpan.FromSeconds(_shuttle.DefaultStartupTime) + TimeSpan.FromSeconds(0.5)) { var ftlTime = (float) remaining.TotalSeconds; if (remaining < TimeSpan.FromSeconds(_shuttle.DefaultStartupTime)) { ftlTime = MathF.Max(0, (float) remaining.TotalSeconds - 0.5f); } ftlTime = MathF.Min(ftlTime, _shuttle.DefaultStartupTime); var shuttleQuery = AllEntityQuery(); if (TryComp(comp.Station, out var data)) { foreach (var member in data.Grids) { while (shuttleQuery.MoveNext(out var shuttleUid, out var shuttle, out var shuttleXform)) { if (shuttleXform.MapUid != uid || HasComp(shuttleUid)) continue; _shuttle.FTLToDock(shuttleUid, shuttle, member, ftlTime); } break; } } } if (remaining < TimeSpan.Zero) { QueueDel(uid); } } } }