namespace Content.Server.NPC.HTN.PrimitiveTasks.Operators;
///
/// Waits the specified amount of time. Removes the key when finished.
///
public sealed partial class WaitOperator : HTNOperator
{
[Dependency] private readonly IEntityManager _entManager = default!;
///
/// Blackboard key for the time we'll wait for.
///
[DataField("key", required: true)] public string Key = string.Empty;
public override HTNOperatorStatus Update(NPCBlackboard blackboard, float frameTime)
{
if (!blackboard.TryGetValue(Key, out var timer, _entManager))
{
return HTNOperatorStatus.Finished;
}
timer -= frameTime;
blackboard.SetValue(Key, timer);
return timer <= 0f ? HTNOperatorStatus.Finished : HTNOperatorStatus.Continuing;
}
public override void TaskShutdown(NPCBlackboard blackboard, HTNOperatorStatus status)
{
base.TaskShutdown(blackboard, status);
// The replacement plan may want this value so only dump it if we're successful.
if (status != HTNOperatorStatus.BetterPlan)
{
blackboard.Remove(Key);
}
}
}