using Content.Server.Damage.Components;
using Content.Shared.Damage;
using Content.Shared.Throwing;
namespace Content.Server.Damage.Systems
{
///
/// Damages the thrown item when it lands.
///
public sealed class DamageOnLandSystem : EntitySystem
{
[Dependency] private readonly DamageableSystem _damageableSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent(DamageOnLand);
}
private void DamageOnLand(EntityUid uid, DamageOnLandComponent component, ref LandEvent args)
{
_damageableSystem.TryChangeDamage(uid, component.Damage, component.IgnoreResistances);
}
}
}