using Content.Server.Access.Components; using Content.Server.GameTicking; using Content.Server.Station.Components; using Content.Server.Station.Systems; using Content.Shared.Access.Systems; using Content.Shared.Roles; using Content.Shared.StatusIcon; using Robust.Shared.Prototypes; namespace Content.Server.Access.Systems; public sealed class PresetIdCardSystem : EntitySystem { [Dependency] private readonly IPrototypeManager _prototypeManager = default!; [Dependency] private readonly IdCardSystem _cardSystem = default!; [Dependency] private readonly SharedAccessSystem _accessSystem = default!; [Dependency] private readonly StationSystem _stationSystem = default!; public override void Initialize() { SubscribeLocalEvent(OnMapInit); SubscribeLocalEvent(PlayerJobsAssigned); } private void PlayerJobsAssigned(RulePlayerJobsAssignedEvent ev) { // Go over all ID cards and make sure they're correctly configured for extended access. var query = EntityQueryEnumerator(); while (query.MoveNext(out var uid, out var card)) { var station = _stationSystem.GetOwningStation(uid); // If we're not on an extended access station, the ID is already configured correctly from MapInit. if (station == null || !TryComp(station.Value, out var jobsComp) || !jobsComp.ExtendedAccess) continue; SetupIdAccess(uid, card, true); SetupIdName(uid, card); } } private void OnMapInit(EntityUid uid, PresetIdCardComponent id, MapInitEvent args) { // If a preset ID card is spawned on a station at setup time, // the station may not exist, // or may not yet know whether it is on extended access (players not spawned yet). // PlayerJobsAssigned makes sure extended access is configured correctly in that case. var station = _stationSystem.GetOwningStation(uid); var extended = false; // Station not guaranteed to have jobs (e.g. nukie outpost). if (TryComp(station, out StationJobsComponent? stationJobs)) extended = stationJobs.ExtendedAccess; SetupIdAccess(uid, id, extended); SetupIdName(uid, id); } private void SetupIdName(EntityUid uid, PresetIdCardComponent id) { if (id.IdName == null) return; _cardSystem.TryChangeFullName(uid, id.IdName); } private void SetupIdAccess(EntityUid uid, PresetIdCardComponent id, bool extended) { if (id.JobName == null) return; if (!_prototypeManager.TryIndex(id.JobName, out JobPrototype? job)) { Log.Error($"Invalid job id ({id.JobName}) for preset card"); return; } _accessSystem.SetAccessToJob(uid, job, extended); _cardSystem.TryChangeJobTitle(uid, job.LocalizedName); _cardSystem.TryChangeJobDepartment(uid, job); if (_prototypeManager.TryIndex(job.Icon, out var jobIcon)) _cardSystem.TryChangeJobIcon(uid, jobIcon); } }