using Content.Shared.Eye.Blinding.Components; using Robust.Client.Graphics; using Robust.Client.Player; using Robust.Shared.Player; namespace Content.Client.Eye.Blinding; public sealed class BlurryVisionSystem : EntitySystem { [Dependency] private readonly IPlayerManager _player = default!; [Dependency] private readonly IOverlayManager _overlayMan = default!; private BlurryVisionOverlay _overlay = default!; public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnBlurryInit); SubscribeLocalEvent(OnBlurryShutdown); SubscribeLocalEvent(OnPlayerAttached); SubscribeLocalEvent(OnPlayerDetached); _overlay = new(); } private void OnPlayerAttached(EntityUid uid, BlurryVisionComponent component, LocalPlayerAttachedEvent args) { _overlayMan.AddOverlay(_overlay); } private void OnPlayerDetached(EntityUid uid, BlurryVisionComponent component, LocalPlayerDetachedEvent args) { _overlayMan.RemoveOverlay(_overlay); } private void OnBlurryInit(EntityUid uid, BlurryVisionComponent component, ComponentInit args) { if (_player.LocalEntity == uid) _overlayMan.AddOverlay(_overlay); } private void OnBlurryShutdown(EntityUid uid, BlurryVisionComponent component, ComponentShutdown args) { if (_player.LocalEntity == uid) { _overlayMan.RemoveOverlay(_overlay); } } }