using Robust.Shared.Console; using Robust.Shared.GameObjects; namespace Content.Client.Decals; public sealed class ToggleDecalCommand : IConsoleCommand { [Dependency] private readonly IEntityManager _e = default!; public string Command => "toggledecals"; public string Description => "Toggles decaloverlay"; public string Help => $"{Command}"; public void Execute(IConsoleShell shell, string argStr, string[] args) { _e.System().ToggleOverlay(); } }