using System.Linq; using Content.Server.Administration.Commands; using Content.Server.GameTicking.Rules.Components; using Content.Server.KillTracking; using Content.Server.Mind; using Content.Server.Points; using Content.Server.RoundEnd; using Content.Server.Station.Systems; using Content.Server.NPC.Systems; using Content.Shared.GameTicking; using Content.Shared.GameTicking.Components; using Content.Shared.NPC.Components; using Content.Shared.Points; using Content.Shared.Storage; using Robust.Server.GameObjects; using Robust.Server.Player; using Robust.Shared.Utility; using Content.Shared.NPC.Systems; using Robust.Shared.Player; using Content.Server.Overlays; // Added for FactionIconsSystem using Content.Shared.Overlays; using Content.Shared.Civ14.CivTDMFactions; // Added for CivTDMFactionsComponent namespace Content.Server.GameTicking.Rules; /// /// Manages /// public sealed class TeamDeathMatchRuleSystem : GameRuleSystem { [Dependency] private readonly IPlayerManager _player = default!; [Dependency] private readonly MindSystem _mind = default!; [Dependency] private readonly PointSystem _point = default!; [Dependency] private readonly RespawnRuleSystem _respawn = default!; [Dependency] private readonly RoundEndSystem _roundEnd = default!; [Dependency] private readonly StationSpawningSystem _stationSpawning = default!; [Dependency] private readonly NpcFactionSystem _factionSystem = default!; // Added dependency [Dependency] private readonly TransformSystem _transform = default!; [Dependency] private readonly IEntityManager _entities = default!; [Dependency] private readonly FactionIconsSystem _factionIconsSystem = default!; public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnBeforeSpawn); SubscribeLocalEvent(OnSpawnComplete); SubscribeLocalEvent(OnKillReported); } private void OnBeforeSpawn(PlayerBeforeSpawnEvent ev) { var query = EntityQueryEnumerator(); while (query.MoveNext(out var uid, out var dm, out var tracker, out var rule)) { if (!GameTicker.IsGameRuleActive(uid, rule)) continue; var newMind = _mind.CreateMind(ev.Player.UserId, ev.Profile.Name); _mind.SetUserId(newMind, ev.Player.UserId); var mobMaybe = _stationSpawning.SpawnPlayerCharacterOnStation(ev.Station, null, ev.Profile); DebugTools.AssertNotNull(mobMaybe); var mob = mobMaybe!.Value; _mind.TransferTo(newMind, mob); EnsureComp(mob); ev.Handled = true; break; } } private void OnSpawnComplete(PlayerSpawnCompleteEvent ev) { EnsureComp(ev.Mob); var query = EntityQueryEnumerator(); while (query.MoveNext(out var uid, out var component, out var rule)) { if (!GameTicker.IsGameRuleActive(uid, rule)) continue; if (component.Team1 == "") { if (TryComp(ev.Mob, out var npc)) { if (npc.Factions.First() == "UnitedNations") { return; } if (npc.Factions.Count > 0 && npc.Factions.First() != component.Team2) { component.Team1 = npc.Factions.First(); } } } if (component.Team2 == "") { if (TryComp(ev.Mob, out var npc)) { if (npc.Factions.First() == "UnitedNations") { return; } if (npc.Factions.Count > 0 && npc.Factions.First() != component.Team1) { component.Team2 = npc.Factions.First(); } } } } } private void OnKillReported(ref KillReportedEvent ev) { var query = EntityQueryEnumerator(); while (query.MoveNext(out var uid, out var dm, out var rule)) { if (!GameTicker.IsGameRuleActive(uid, rule)) continue; bool killedPlayerWasInSquad = false; // Check if the killed entity is part of either team using FactionSystem if (HasComp(ev.Entity)) { string killedTeam = ""; ShowFactionIconsComponent? factIcons = null; // Resolve component once TryComp(ev.Entity, out factIcons); if (_factionSystem.IsMember(ev.Entity, dm.Team1)) { dm.Team1Deaths += 1; dm.Team2Kills += 1; killedTeam = dm.Team1; if (factIcons != null && factIcons.AssignedSquadNameKey != null) { killedPlayerWasInSquad = true; } } else if (_factionSystem.IsMember(ev.Entity, dm.Team2)) { dm.Team2Deaths += 1; dm.Team1Kills += 1; killedTeam = dm.Team2; if (factIcons != null && factIcons.AssignedSquadNameKey != null) { killedPlayerWasInSquad = true; } } if (killedPlayerWasInSquad) { CivTDMFactionsComponent? civTDMComp = null; // Attempt to find the CivTDMFactionsComponent. // This query assumes it's a somewhat global component (e.g., on a map or game rule entity). var civQuery = _entities.EntityQueryEnumerator(); if (civQuery.MoveNext(out _, out civTDMComp)) // Use the first one found { _factionIconsSystem.RecalculateAllCivFactionSquadCounts(civTDMComp); Log.Debug($"Player {ToPrettyString(ev.Entity)} died while in squad {factIcons?.AssignedSquadNameKey}. Recalculating CivTDMFaction squad counts."); } else { Log.Warning($"Player {ToPrettyString(ev.Entity)} died in a squad, but CivTDMFactionsComponent was not found to update counts."); } } // Track individual player stats if (ev.Primary is KillPlayerSource playerSource) { var playerIdStr = playerSource.PlayerId.ToString(); if (!dm.KDRatio.ContainsKey(playerIdStr)) { // Find player name from sessions string playerName = "Unknown"; foreach (var session in _player.Sessions) { if (session.UserId == playerSource.PlayerId) { playerName = session.Name; break; } } string playerTeam = killedTeam == dm.Team1 ? dm.Team2 : dm.Team1; dm.KDRatio[playerIdStr] = new PlayerKDStats { Name = playerName, Team = playerTeam }; } dm.KDRatio[playerIdStr].Kills++; } // Track deaths for the killed player if (_entities.TryGetComponent(ev.Entity, out ActorComponent? actorComponent)) { var playerIdStrKilled = actorComponent.PlayerSession.UserId.ToString(); if (!dm.KDRatio.ContainsKey(playerIdStrKilled)) { dm.KDRatio[playerIdStrKilled] = new PlayerKDStats { Name = actorComponent.PlayerSession.Name, Team = killedTeam }; } dm.KDRatio[playerIdStrKilled].Deaths++; } } } } protected override void AppendRoundEndText(EntityUid uid, TeamDeathMatchRuleComponent component, GameRuleComponent gameRule, ref RoundEndTextAppendEvent args) { // If we are using points, use them to display winner if (component.Team1Points > 0 && component.Team2Points > 0) { if (component.Team1Points > component.Team2Points) { args.AddLine($"[color=lime]{component.Team1}[/color] has won!"); } else if (component.Team1Points < component.Team2Points) { args.AddLine($"[color=lime]{component.Team2}[/color] has won!"); } else { args.AddLine("The round ended in a [color=yellow]draw[/color]!"); } } args.AddLine(""); args.AddLine($"[color=cyan]{component.Team1}[/color]: {component.Team1Kills} Kills, {component.Team1Deaths} Deaths"); args.AddLine(""); args.AddLine($"[color=cyan]{component.Team2}[/color]: {component.Team2Kills} Kills, {component.Team2Deaths} Deaths"); // Display K/D ratio per player, sorted by K/D ratio args.AddLine(""); args.AddLine("[color=yellow]Player Statistics:[/color]"); // Sort players by K/D ratio (highest first) var sortedPlayers = component.KDRatio .OrderByDescending(p => p.Value.KDRatio) .ThenByDescending(p => p.Value.Kills) .ToList(); // Display team 1 players args.AddLine($"[color=cyan]{component.Team1}[/color] Players:"); foreach (var player in sortedPlayers.Where(p => p.Value.Team == component.Team1)) { var kdRatio = player.Value.Deaths == 0 ? player.Value.Kills.ToString() : (player.Value.Kills / (float)player.Value.Deaths).ToString("F2"); args.AddLine($" [color=white]{player.Value.Name}[/color]: {player.Value.Kills} Kills, {player.Value.Deaths} Deaths, K/D: {kdRatio}"); } // Display team 2 players args.AddLine(""); args.AddLine($"[color=cyan]{component.Team2}[/color] Players:"); foreach (var player in sortedPlayers.Where(p => p.Value.Team == component.Team2)) { var kdRatio = player.Value.Deaths == 0 ? player.Value.Kills.ToString() : (player.Value.Kills / (float)player.Value.Deaths).ToString("F2"); args.AddLine($" [color=white]{player.Value.Name}[/color]: {player.Value.Kills} Kills, {player.Value.Deaths} Deaths, K/D: {kdRatio}"); } } }