using System.Linq; using Content.Server.Administration; using Content.Server.GameTicking.Presets; using Content.Shared.Administration; using Robust.Shared.Console; using Robust.Shared.Prototypes; namespace Content.Server.GameTicking.Commands { [AdminCommand(AdminFlags.Round)] public sealed class SetGamePresetCommand : IConsoleCommand { [Dependency] private readonly IEntityManager _entity = default!; [Dependency] private readonly IPrototypeManager _prototype = default!; public string Command => "setgamepreset"; public string Description => Loc.GetString("set-game-preset-command-description", ("command", Command)); public string Help => Loc.GetString("set-game-preset-command-help-text", ("command", Command)); public void Execute(IConsoleShell shell, string argStr, string[] args) { if (args.Length != 1) { shell.WriteError(Loc.GetString("shell-wrong-arguments-number-need-specific", ("properAmount", 1), ("currentAmount", args.Length))); return; } var ticker = _entity.System(); if (!ticker.TryFindGamePreset(args[0], out var preset)) { shell.WriteError(Loc.GetString("set-game-preset-preset-error", ("preset", args[0]))); return; } ticker.SetGamePreset(preset); shell.WriteLine(Loc.GetString("set-game-preset-preset-set", ("preset", preset.ID))); } public CompletionResult GetCompletion(IConsoleShell shell, string[] args) { if (args.Length == 1) { var gamePresets = _prototype.EnumeratePrototypes() .OrderBy(p => p.ID); var options = new List(); foreach (var preset in gamePresets) { options.Add(preset.ID); options.AddRange(preset.Alias); } return CompletionResult.FromHintOptions(options, ""); } return CompletionResult.Empty; } } }