- type: tool id: Anchoring name: tool-quality-anchoring-name toolName: tool-quality-anchoring-tool-name spawn: Wrench icon: { sprite: Objects/Tools/wrench.rsi, state: icon } - type: tool id: Prying name: tool-quality-prying-name toolName: tool-quality-prying-tool-name spawn: Crowbar icon: { sprite: Objects/Tools/crowbar.rsi, state: icon } - type: tool id: Screwing name: tool-quality-screwing-name toolName: tool-quality-screwing-tool-name spawn: Screwdriver icon: { sprite: Objects/Tools/screwdriver.rsi, state: screwdriver-map } - type: tool id: Cutting name: tool-quality-cutting-name toolName: tool-quality-cutting-tool-name spawn: Wirecutter icon: { sprite: Objects/Tools/wirecutters.rsi, state: cutters-map } - type: tool id: Welding name: tool-quality-welding-name toolName: tool-quality-welding-tool-name spawn: Welder icon: { sprite: Objects/Tools/welder.rsi, state: icon } - type: tool id: Pulsing name: tool-quality-pulsing-name toolName: tool-quality-pulsing-tool-name spawn: Multitool icon: { sprite: Objects/Tools/multitool.rsi, state: icon } - type: tool id: Slicing name: tool-quality-slicing-name toolName: tool-quality-slicing-tool-name spawn: KitchenKnife icon: { sprite: Objects/Weapons/Melee/kitchen_knife.rsi, state: icon } - type: tool id: Sawing name: tool-quality-sawing-name toolName: tool-quality-sawing-tool-name spawn: Saw icon: { sprite: Objects/Specific/Medical/Surgery/saw.rsi, state: saw } - type: tool id: Honking name: tool-quality-honking-name toolName: tool-quality-honking-tool-name spawn: BikeHorn icon: { sprite: Objects/Fun/bikehorn.rsi, state: icon } - type: tool id: Rolling name: tool-quality-rolling-name toolName: tool-quality-rolling-tool-name spawn: RollingPin icon: { sprite: Objects/Tools/rolling_pin.rsi, state: icon }