using Robust.Shared.GameStates; namespace Content.Shared.Mech.Components; /// /// Attached to entities piloting a /// /// /// Get in the robot, Shinji /// [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] public sealed partial class MechPilotComponent : Component { /// /// The mech being piloted /// [ViewVariables(VVAccess.ReadWrite), AutoNetworkedField] public EntityUid Mech; }