namespace Content.Server.Xenoarchaeology.XenoArtifacts.Effects.Components;
///
/// Flickers all the lights within a certain radius.
///
[RegisterComponent]
public sealed partial class LightFlickerArtifactComponent : Component
{
///
/// Lights within this radius will be flickered on activation
///
[DataField("radius")]
public float Radius = 4;
///
/// The chance that the light will flicker
///
[DataField("flickerChance")]
public float FlickerChance = 0.75f;
}