namespace Content.Server.Xenoarchaeology.XenoArtifacts.Effects.Components; /// /// Flickers all the lights within a certain radius. /// [RegisterComponent] public sealed partial class LightFlickerArtifactComponent : Component { /// /// Lights within this radius will be flickered on activation /// [DataField("radius")] public float Radius = 4; /// /// The chance that the light will flicker /// [DataField("flickerChance")] public float FlickerChance = 0.75f; }