# TODO: Make this automated from PRs like upstream # Types are one of the following: Add, Remove, Tweak, Fix Entries: - author: Taislin changes: - message: Adds the skeleton mechanics for weather, biomes and seasons type: Add - message: Sharpened sticks now work as weapons type: Fix - message: Blood should evaporate now type: Fix - message: Increased bone drop from animals type: Tweak - message: Fixed wood fences type: Fix - message: Predator spawners are now visible type: Tweak id: 1 time: "2025-04-06T00:00:00.0000000+00:00" url: https://github.com/Civ13/Civ14/pulls - author: Taislin changes: - message: Added several healing herbs to the game. Yarrow (heals blood loss), Poppy (heals shock), Milk Thistle (heals poison), Elderflower (heals oxygen damage), Aloe Vera (heals burns, cold damage), Comfrey (heals blunt damage). type: Add id: 2 time: "2025-04-07T00:00:00.0000000+00:00" url: https://github.com/Civ13/Civ14/pulls - author: Taislin changes: - message: Added braziers to keep you warm and burn rubbish you might have laying around. type: Add - message: Added tiki torches as an alternative to handheld ones. Last longer but cannot be moved. type: Add - message: Added the fletcher's workstation to craft bows and arrows. type: Add id: 3 time: "2025-04-09T00:00:00.0000000+00:00" url: https://github.com/Civ13/Civ14/pulls - author: Taislin changes: - message: Added paintbrushes and signs that can be painted. type: Add - message: Mining now drops different ores (not that you can do much with them for now). type: Tweak - message: Added bronze and tin as materials. type: Add id: 4 time: "2025-04-10T00:00:00.0000000+00:00" url: https://github.com/Civ13/Civ14/pulls