- type: entity id: BaseGameRule abstract: true components: - type: GameRule - type: entity parent: BaseGameRule id: RespawnDeadRule components: - type: RespawnDeadRule alwaysRespawnDead: true - type: RespawnTracker respawnDelay: 300 deleteBody: false #shorter respawn timer for TDM - type: entity parent: BaseGameRule id: RespawnDeadRuleTDM components: - type: RespawnDeadRule alwaysRespawnDead: true - type: RespawnTracker respawnDelay: 120 deleteBody: false # A fixed timer where all reinforcements are spawned at the same time. - type: entity parent: BaseGameRule id: RespawnDeadRuleTDMFixed components: - type: RespawnDeadRule alwaysRespawnDead: true - type: RespawnTracker respawnDelay: 120 deleteBody: false fixed: true - type: entity id: InactivityTimeRestart parent: BaseGameRule components: - type: InactivityRule inactivityMaxTime: 600 roundEndDelay: 10 - type: entity id: MaxTimeRestart parent: BaseGameRule components: - type: MaxTimeRestartRule roundMaxTime: 300 roundEndDelay: 10 - type: entity id: Sandbox parent: BaseGameRule components: - type: SandboxRule - type: entity id: Secret parent: BaseGameRule components: - type: SecretRule - type: entity parent: BaseGameRule id: GracewallRule components: - type: GracewallRule - type: entity parent: BaseGameRule id: GracewallRule5 components: - type: GracewallRule gracewallDuration: 300 - type: entity parent: BaseGameRule id: CaptureAreaRule components: - type: CaptureAreaRule - type: entity parent: BaseGameRule id: CaptureAreaRuleAsymmetric components: - type: CaptureAreaRule mode: Asymmetric timer: 40 defenderFactionName: SovietCW - type: entity id: TeamDeathMatchRule parent: BaseGameRule components: - type: TeamDeathMatchRule - type: entity parent: BaseGameRule id: FactionRule components: - type: FactionRule - type: entity id: RandomWeatherRule parent: BaseGameRule components: - type: RandomWeatherRule allowedWeathers: ["Rain", "Clear", "Storm"] - type: entity id: RandomWeatherRuleNightSnow parent: BaseGameRule components: - type: RandomWeatherRule allowedWeathers: ["SnowfallLight"] dayTimes: ["Night"]