using Robust.Shared.GameStates; using System.Numerics; namespace Content.Shared.Pointing.Components; [NetworkedComponent] public abstract partial class SharedPointingArrowComponent : Component { /// /// The position of the sender when the point began. /// [DataField] [ViewVariables(VVAccess.ReadWrite)] public Vector2 StartPosition; /// /// When the pointing arrow ends /// [DataField] [ViewVariables(VVAccess.ReadWrite)] public TimeSpan EndTime; }