using Robust.Shared.GameStates;
using System.Numerics;
namespace Content.Shared.Pointing.Components;
[NetworkedComponent]
public abstract partial class SharedPointingArrowComponent : Component
{
///
/// The position of the sender when the point began.
///
[DataField]
[ViewVariables(VVAccess.ReadWrite)]
public Vector2 StartPosition;
///
/// When the pointing arrow ends
///
[DataField]
[ViewVariables(VVAccess.ReadWrite)]
public TimeSpan EndTime;
}