using Robust.Shared.Serialization; namespace Content.Shared.Inventory.Events; /// /// This event is used to tell the server-inventorysystem someone wants to equip something /// [NetSerializable, Serializable] public sealed class InventoryEquipActEvent : EntityEventArgs { public readonly NetEntity Uid; public readonly NetEntity ItemUid; public readonly string Slot; public readonly bool Silent; public readonly bool Force; public InventoryEquipActEvent(NetEntity uid, NetEntity itemUid, string slot, bool silent = false, bool force = false) { Uid = uid; ItemUid = itemUid; Slot = slot; Silent = silent; Force = force; } }