using Robust.Shared.GameObjects;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
using System.Collections.Generic;
using Content.Shared.Tag;
namespace Content.Shared.Composting;
[RegisterComponent]
public sealed partial class CompostingComponent : Component
{
///
/// List of tags allowed for composting (e.g., "Fruit", "Egg", "Meat").
///
[DataField("whitelist", customTypeSerializer: typeof(PrototypeIdListSerializer))]
public List Whitelist = new();
///
/// Time in minutes for each item to be composted.
///
[DataField("compostTime")]
public float CompostTime = 6.0f;
///
/// Items currently being composted and their completion times.
///
[DataField("compostingItems")]
public Dictionary CompostingItems = new();
///
/// Amount of finished compost ready to be collected.
///
[DataField("readyCompost")]
public int ReadyCompost = 0;
///
/// Maximum items amount (composting + ready compost) that it can hold
///
[DataField("maxCapacity")]
public int MaxCapacity = 10;
}