using Content.Shared.Administration; using Content.Shared.CCVar.CVarAccess; using Content.Shared.Roles; using Robust.Shared.Configuration; namespace Content.Shared.CCVar; public sealed partial class CCVars { /// /// Scales all damage dealt in the game. /// [CVarControl(AdminFlags.VarEdit)] public static readonly CVarDef PlaytestAllDamageModifier = CVarDef.Create("playtest.all_damage_modifier", 1f, CVar.SERVER | CVar.REPLICATED); /// /// Scales all healing done in the game. /// [CVarControl(AdminFlags.VarEdit)] public static readonly CVarDef PlaytestAllHealModifier = CVarDef.Create("playtest.all_heal_modifier", 1f, CVar.SERVER | CVar.REPLICATED); /// /// Scales the damage dealt by all melee attacks in the game. /// [CVarControl(AdminFlags.VarEdit)] public static readonly CVarDef PlaytestMeleeDamageModifier = CVarDef.Create("playtest.melee_damage_modifier", 1f, CVar.SERVER | CVar.REPLICATED); /// /// Scales the damage dealt by all projectiles in the game. /// [CVarControl(AdminFlags.VarEdit)] public static readonly CVarDef PlaytestProjectileDamageModifier = CVarDef.Create("playtest.projectile_damage_modifier", 1f, CVar.SERVER | CVar.REPLICATED); /// /// Scales the damage dealt by all hitscan attacks in the game. /// [CVarControl(AdminFlags.VarEdit)] public static readonly CVarDef PlaytestHitscanDamageModifier = CVarDef.Create("playtest.hitscan_damage_modifier", 1f, CVar.SERVER | CVar.REPLICATED); /// /// Scales the damage dealt by all thrown weapons in the game. /// [CVarControl(AdminFlags.VarEdit)] public static readonly CVarDef PlaytestThrownDamageModifier = CVarDef.Create("playtest.thrown_damage_modifier", 1f, CVar.SERVER | CVar.REPLICATED); /// /// Scales the healing given by all topicals in the game. /// [CVarControl(AdminFlags.VarEdit)] public static readonly CVarDef PlaytestTopicalsHealModifier = CVarDef.Create("playtest.topicals_heal_modifier", 1f, CVar.SERVER | CVar.REPLICATED); /// /// Scales the damage dealt by all reagents in the game. /// [CVarControl(AdminFlags.VarEdit)] public static readonly CVarDef PlaytestReagentDamageModifier = CVarDef.Create("playtest.reagent_damage_modifier", 1f, CVar.SERVER | CVar.REPLICATED); /// /// Scales the healing given by all reagents in the game. /// [CVarControl(AdminFlags.VarEdit)] public static readonly CVarDef PlaytestReagentHealModifier = CVarDef.Create("playtest.reagent_heal_modifier", 1f, CVar.SERVER | CVar.REPLICATED); /// /// Scales the explosion damage dealt in the game. /// [CVarControl(AdminFlags.VarEdit)] public static readonly CVarDef PlaytestExplosionDamageModifier = CVarDef.Create("playtest.explosion_damage_modifier", 1f, CVar.SERVER | CVar.REPLICATED); }