using Content.Shared.Eui; using Robust.Shared.Serialization; using Robust.Shared.Timing; namespace Content.Shared.Administration { [Serializable, NetSerializable] public sealed class EditSolutionsEuiState : EuiStateBase { public readonly NetEntity Target; public readonly List<(string, NetEntity)>? Solutions; public readonly GameTick Tick; public EditSolutionsEuiState(NetEntity target, List<(string, NetEntity)>? solutions, GameTick tick) { Target = target; Solutions = solutions; Tick = tick; } } }