using System.Threading.Tasks;
using Content.Server.NPC.Pathfinding;
using Content.Shared.Maps;
using Content.Shared.NPC;
using Content.Shared.Procedural;
using Content.Shared.Procedural.DungeonGenerators;
using Robust.Shared.Collections;
using Robust.Shared.Random;
using Robust.Shared.Utility;
namespace Content.Server.Procedural.DungeonJob;
public sealed partial class DungeonJob
{
///
///
///
private async Task> GenerateExteriorDungen(Vector2i position, ExteriorDunGen dungen, HashSet reservedTiles, Random random)
{
DebugTools.Assert(_grid.ChunkCount > 0);
var aabb = new Box2i(_grid.LocalAABB.BottomLeft.Floored(), _grid.LocalAABB.TopRight.Floored());
var angle = random.NextAngle();
var distance = Math.Max(aabb.Width / 2f + 1f, aabb.Height / 2f + 1f);
var startTile = new Vector2i(0, (int) distance).Rotate(angle);
Vector2i? dungeonSpawn = null;
var pathfinder = _entManager.System();
// Gridcast
SharedPathfindingSystem.GridCast(startTile, position, tile =>
{
if (!_maps.TryGetTileRef(_gridUid, _grid, tile, out var tileRef) ||
tileRef.Tile.IsSpace(_tileDefManager))
{
return true;
}
dungeonSpawn = tile;
return false;
});
if (dungeonSpawn == null)
{
return new List()
{
Dungeon.Empty
};
}
var config = _prototype.Index(dungen.Proto);
var nextSeed = random.Next();
var dungeons = await GetDungeons(dungeonSpawn.Value, config, config.Data, config.Layers, reservedTiles, nextSeed, new Random(nextSeed));
return dungeons;
}
}