using Content.Server.Administration.Logs; using Content.Server.Body.Components; using Content.Server.Body.Systems; using Content.Server.Medical.Components; using Content.Server.Popups; using Content.Server.Stack; using Content.Shared.Chemistry.EntitySystems; using Content.Shared.Audio; using Content.Shared.Damage; using Content.Shared.Database; using Content.Shared.DoAfter; using Content.Shared.FixedPoint; using Content.Shared.IdentityManagement; using Content.Shared.Interaction; using Content.Shared.Interaction.Events; using Content.Shared.Medical; using Content.Shared.Mobs; using Content.Shared.Mobs.Components; using Content.Shared.Mobs.Systems; using Content.Shared.Popups; using Content.Shared.Stacks; using Robust.Shared.Audio.Systems; using Robust.Shared.Random; using Content.Shared.Body.Systems; // Shitmed Change using Content.Shared._Shitmed.Targeting; // Shitmed Change namespace Content.Server.Medical; public sealed class HealingSystem : EntitySystem { [Dependency] private readonly SharedAudioSystem _audio = default!; [Dependency] private readonly IAdminLogManager _adminLogger = default!; [Dependency] private readonly DamageableSystem _damageable = default!; [Dependency] private readonly SharedTargetingSystem _targetingSystem = default!; // Shitmed Change [Dependency] private readonly BloodstreamSystem _bloodstreamSystem = default!; [Dependency] private readonly SharedDoAfterSystem _doAfter = default!; [Dependency] private readonly IRobustRandom _random = default!; [Dependency] private readonly StackSystem _stacks = default!; [Dependency] private readonly SharedInteractionSystem _interactionSystem = default!; [Dependency] private readonly MobThresholdSystem _mobThresholdSystem = default!; [Dependency] private readonly PopupSystem _popupSystem = default!; [Dependency] private readonly SharedSolutionContainerSystem _solutionContainerSystem = default!; [Dependency] private readonly SharedBodySystem _bodySystem = default!; // Shitmed Change public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnHealingUse); SubscribeLocalEvent(OnHealingAfterInteract); SubscribeLocalEvent(OnDoAfter); } private void OnDoAfter(Entity entity, ref HealingDoAfterEvent args) { var dontRepeat = false; if (!TryComp(args.Used, out HealingComponent? healing)) return; if (args.Handled || args.Cancelled) return; if (healing.DamageContainers is not null && entity.Comp.DamageContainerID is not null && !healing.DamageContainers.Contains(entity.Comp.DamageContainerID)) { return; } // Heal some bloodloss damage. if (healing.BloodlossModifier != 0) { if (!TryComp(entity, out var bloodstream)) return; var isBleeding = bloodstream.BleedAmount > 0; _bloodstreamSystem.TryModifyBleedAmount(entity.Owner, healing.BloodlossModifier); if (isBleeding != bloodstream.BleedAmount > 0) { var popup = (args.User == entity.Owner) ? Loc.GetString("medical-item-stop-bleeding-self") : Loc.GetString("medical-item-stop-bleeding", ("target", Identity.Entity(entity.Owner, EntityManager))); _popupSystem.PopupEntity(popup, entity, args.User); } } // Restores missing blood if (healing.ModifyBloodLevel != 0) _bloodstreamSystem.TryModifyBloodLevel(entity.Owner, healing.ModifyBloodLevel); var healed = _damageable.TryChangeDamage(entity.Owner, healing.Damage * _damageable.UniversalTopicalsHealModifier, true, origin: args.User, canSever: false); // Shitmed Change if (healed == null && healing.BloodlossModifier != 0) return; var total = healed?.GetTotal() ?? FixedPoint2.Zero; // Re-verify that we can heal the damage. if (TryComp(args.Used.Value, out var stackComp)) { _stacks.Use(args.Used.Value, 1, stackComp); if (_stacks.GetCount(args.Used.Value, stackComp) <= 0) dontRepeat = true; } else { QueueDel(args.Used.Value); } if (entity.Owner != args.User) { _adminLogger.Add(LogType.Healed, $"{EntityManager.ToPrettyString(args.User):user} healed {EntityManager.ToPrettyString(entity.Owner):target} for {total:damage} damage"); } else { _adminLogger.Add(LogType.Healed, $"{EntityManager.ToPrettyString(args.User):user} healed themselves for {total:damage} damage"); } _audio.PlayPvs(healing.HealingEndSound, entity.Owner, AudioHelpers.WithVariation(0.125f, _random).WithVolume(1f)); // Logic to determine the whether or not to repeat the healing action args.Repeat = (HasDamage(entity, healing) || IsPartDamaged(args.User, entity)) && !dontRepeat; // Shitmed change if (!args.Repeat && !dontRepeat) _popupSystem.PopupEntity(Loc.GetString("medical-item-finished-using", ("item", args.Used)), entity.Owner, args.User); args.Handled = true; } private bool HasDamage(Entity ent, HealingComponent healing) { var damageableDict = ent.Comp.Damage.DamageDict; var healingDict = healing.Damage.DamageDict; foreach (var type in healingDict) { if (damageableDict[type.Key].Value > 0) { return true; } } if (TryComp(ent, out var bloodstream)) { // Is ent missing blood that we can restore? if (healing.ModifyBloodLevel > 0 && _solutionContainerSystem.ResolveSolution(ent.Owner, bloodstream.BloodSolutionName, ref bloodstream.BloodSolution, out var bloodSolution) && bloodSolution.Volume < bloodSolution.MaxVolume) { return true; } // Is ent bleeding and can we stop it? if (healing.BloodlossModifier < 0 && bloodstream.BleedAmount > 0) { return true; } } return false; } // Shitmed Change Start private bool IsPartDamaged(EntityUid user, EntityUid target) { if (!TryComp(user, out TargetingComponent? targeting)) return false; var (targetType, targetSymmetry) = _bodySystem.ConvertTargetBodyPart(targeting.Target); foreach (var part in _bodySystem.GetBodyChildrenOfType(target, targetType, symmetry: targetSymmetry)) if (TryComp(part.Id, out var damageable) && damageable.TotalDamage > part.Component.MinIntegrity) return true; return false; } // Shitmed Change End private void OnHealingUse(Entity entity, ref UseInHandEvent args) { if (args.Handled) return; if (TryHeal(entity, args.User, args.User, entity.Comp)) args.Handled = true; } private void OnHealingAfterInteract(Entity entity, ref AfterInteractEvent args) { if (args.Handled || !args.CanReach || args.Target == null) return; if (TryHeal(entity, args.User, args.Target.Value, entity.Comp)) args.Handled = true; } private bool TryHeal(EntityUid uid, EntityUid user, EntityUid target, HealingComponent component) { if (!TryComp(target, out var targetDamage)) return false; if (component.DamageContainers is not null && targetDamage.DamageContainerID is not null && !component.DamageContainers.Contains(targetDamage.DamageContainerID)) { return false; } if (user != target && !_interactionSystem.InRangeUnobstructed(user, target, popup: true)) return false; if (TryComp(uid, out var stack) && stack.Count < 1) return false; if (!HasDamage((target, targetDamage), component) && !IsPartDamaged(user, target)) // Shitmed Change { _popupSystem.PopupEntity(Loc.GetString("medical-item-cant-use", ("item", uid)), uid, user); return false; } _audio.PlayPvs(component.HealingBeginSound, uid, AudioHelpers.WithVariation(0.125f, _random).WithVolume(1f)); var isNotSelf = user != target; if (isNotSelf) { var msg = Loc.GetString("medical-item-popup-target", ("user", Identity.Entity(user, EntityManager)), ("item", uid)); _popupSystem.PopupEntity(msg, target, target, PopupType.Medium); } var delay = isNotSelf ? component.Delay : component.Delay * GetScaledHealingPenalty(user, component); var doAfterEventArgs = new DoAfterArgs(EntityManager, user, delay, new HealingDoAfterEvent(), target, target: target, used: uid) { // Didn't break on damage as they may be trying to prevent it and // not being able to heal your own ticking damage would be frustrating. NeedHand = true, BreakOnMove = true, BreakOnWeightlessMove = false, }; _doAfter.TryStartDoAfter(doAfterEventArgs); return true; } /// /// Scales the self-heal penalty based on the amount of damage taken /// /// /// /// public float GetScaledHealingPenalty(EntityUid uid, HealingComponent component) { var output = component.Delay; if (!TryComp(uid, out var mobThreshold) || !TryComp(uid, out var damageable)) return output; if (!_mobThresholdSystem.TryGetThresholdForState(uid, MobState.Critical, out var amount, mobThreshold)) return 1; var percentDamage = (float)(damageable.TotalDamage / amount); //basically make it scale from 1 to the multiplier. var modifier = percentDamage * (component.SelfHealPenaltyMultiplier - 1) + 1; return Math.Max(modifier, 1); } }