using Content.Shared.Storage;
using Robust.Shared.Prototypes;
namespace Content.Server.GameTicking.Rules.Components;
///
/// This handles starting various roundstart variation rules after a station has been loaded.
///
[RegisterComponent]
public sealed partial class RoundstartStationVariationRuleComponent : Component
{
///
/// The list of rules that will be started once the map is spawned.
/// Uses to support probabilities for various rules
/// without having to hardcode the probability directly in the rule's logic.
///
[DataField(required: true)]
public List Rules = new();
}