namespace Content.Server.GameTicking.Rules.Components; /// /// This is used for gamemodes that automatically respawn players when they're no longer alive. /// [RegisterComponent, Access(typeof(RespawnRuleSystem))] public sealed partial class RespawnDeadRuleComponent : Component { /// /// Whether or not we want to add everyone who dies to the respawn tracker /// [DataField] public bool AlwaysRespawnDead; }