using Content.Shared.Chemistry.Reagent;
using Content.Shared.EntityEffects;
using JetBrains.Annotations;
using Robust.Shared.Prototypes;
using Content.Server.Atmos.Rotting;
namespace Content.Server.EntityEffects.Effects
{
///
/// Reduces the rotting accumulator on the patient, making them revivable.
///
[UsedImplicitly]
public sealed partial class ReduceRotting : EntityEffect
{
[DataField("seconds")]
public double RottingAmount = 10;
protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
=> Loc.GetString("reagent-effect-guidebook-reduce-rotting",
("chance", Probability),
("time", RottingAmount));
public override void Effect(EntityEffectBaseArgs args)
{
if (args is EntityEffectReagentArgs reagentArgs)
{
if (reagentArgs.Scale != 1f)
return;
}
var rottingSys = args.EntityManager.EntitySysManager.GetEntitySystem();
rottingSys.ReduceAccumulator(args.TargetEntity, TimeSpan.FromSeconds(RottingAmount));
}
}
}