using Content.Server.Stunnable; using Content.Shared.EntityEffects; using Robust.Shared.Prototypes; namespace Content.Server.EntityEffects.Effects; public sealed partial class Paralyze : EntityEffect { [DataField] public double ParalyzeTime = 2; /// /// true - refresh paralyze time, false - accumulate paralyze time /// [DataField] public bool Refresh = true; protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys) => Loc.GetString("reagent-effect-guidebook-paralyze", ("chance", Probability), ("time", ParalyzeTime)); public override void Effect(EntityEffectBaseArgs args) { var paralyzeTime = ParalyzeTime; if (args is EntityEffectReagentArgs reagentArgs) { paralyzeTime *= (double)reagentArgs.Scale; } args.EntityManager.System().TryParalyze(args.TargetEntity, TimeSpan.FromSeconds(paralyzeTime), Refresh); } }