using Content.Server.Atmos.Components;
using Content.Server.Atmos.EntitySystems;
using Content.Shared.Database;
using Content.Shared.EntityEffects;
using Robust.Shared.Prototypes;
namespace Content.Server.EntityEffects.Effects;
///
/// Ignites a mob.
///
public sealed partial class Ignite : EntityEffect
{
public override bool ShouldLog => true;
protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
=> Loc.GetString("reagent-effect-guidebook-ignite", ("chance", Probability));
public override LogImpact LogImpact => LogImpact.Medium;
public override void Effect(EntityEffectBaseArgs args)
{
if (!args.EntityManager.TryGetComponent(args.TargetEntity, out FlammableComponent? flammable))
return;
var flamSys = args.EntityManager.System();
if (args is EntityEffectReagentArgs reagentArgs)
{
flamSys.Ignite(reagentArgs.TargetEntity, reagentArgs.OrganEntity ?? reagentArgs.TargetEntity, flammable: flammable);
}
else
{
flamSys.Ignite(args.TargetEntity, args.TargetEntity, flammable: flammable);
}
}
}