using Content.Server.Medical;
using Content.Shared.EntityEffects;
using JetBrains.Annotations;
using Robust.Shared.Prototypes;
namespace Content.Server.EntityEffects.Effects
{
///
/// Forces you to vomit.
///
[UsedImplicitly]
public sealed partial class ChemVomit : EntityEffect
{
/// How many units of thirst to add each time we vomit
[DataField]
public float ThirstAmount = -8f;
/// How many units of hunger to add each time we vomit
[DataField]
public float HungerAmount = -8f;
protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
=> Loc.GetString("reagent-effect-guidebook-chem-vomit", ("chance", Probability));
public override void Effect(EntityEffectBaseArgs args)
{
if (args is EntityEffectReagentArgs reagentArgs)
if (reagentArgs.Scale != 1f)
return;
var vomitSys = args.EntityManager.EntitySysManager.GetEntitySystem();
vomitSys.Vomit(args.TargetEntity, ThirstAmount, HungerAmount);
}
}
}