using System.Linq; using Content.Server.Administration.Commands; using Content.Server.GameTicking.Rules.Components; using Content.Server.KillTracking; using Content.Server.Mind; using Content.Server.Points; using Content.Server.RoundEnd; using Content.Server.Station.Systems; using Content.Server.NPC.Systems; using Content.Shared.GameTicking; using Content.Shared.GameTicking.Components; using Content.Shared.NPC.Components; using Content.Shared.Points; using Content.Shared.Storage; using Robust.Server.GameObjects; using Robust.Server.Player; using Robust.Shared.Utility; using Content.Shared.NPC.Systems; namespace Content.Server.GameTicking.Rules; /// /// Manages /// public sealed class TeamDeathMatchRuleSystem : GameRuleSystem { [Dependency] private readonly IPlayerManager _player = default!; [Dependency] private readonly MindSystem _mind = default!; [Dependency] private readonly PointSystem _point = default!; [Dependency] private readonly RespawnRuleSystem _respawn = default!; [Dependency] private readonly RoundEndSystem _roundEnd = default!; [Dependency] private readonly StationSpawningSystem _stationSpawning = default!; [Dependency] private readonly NpcFactionSystem _factionSystem = default!; // Added dependency [Dependency] private readonly TransformSystem _transform = default!; public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnBeforeSpawn); SubscribeLocalEvent(OnSpawnComplete); SubscribeLocalEvent(OnKillReported); } private void OnBeforeSpawn(PlayerBeforeSpawnEvent ev) { var query = EntityQueryEnumerator(); while (query.MoveNext(out var uid, out var dm, out var tracker, out var rule)) { if (!GameTicker.IsGameRuleActive(uid, rule)) continue; var newMind = _mind.CreateMind(ev.Player.UserId, ev.Profile.Name); _mind.SetUserId(newMind, ev.Player.UserId); var mobMaybe = _stationSpawning.SpawnPlayerCharacterOnStation(ev.Station, null, ev.Profile); DebugTools.AssertNotNull(mobMaybe); var mob = mobMaybe!.Value; _mind.TransferTo(newMind, mob); EnsureComp(mob); ev.Handled = true; break; } } private void OnSpawnComplete(PlayerSpawnCompleteEvent ev) { EnsureComp(ev.Mob); var query = EntityQueryEnumerator(); while (query.MoveNext(out var uid, out var component, out var rule)) { if (!GameTicker.IsGameRuleActive(uid, rule)) continue; if (component.Team1 == "") { if (TryComp(ev.Mob, out var npc)) { if (npc.Factions.Count > 0 && npc.Factions.First() != component.Team2) { component.Team1 = npc.Factions.First(); } } } if (component.Team2 == "") { if (TryComp(ev.Mob, out var npc)) { if (npc.Factions.Count > 0 && npc.Factions.First() != component.Team1) { component.Team2 = npc.Factions.First(); } } } } } private void OnKillReported(ref KillReportedEvent ev) { var query = EntityQueryEnumerator(); while (query.MoveNext(out var uid, out var dm, out var rule)) { if (!GameTicker.IsGameRuleActive(uid, rule)) continue; // Check if the killed entity is part of either team using FactionSystem // This avoids potential direct access permission issues with NpcFactionMemberComponent.Factions if (HasComp(ev.Entity)) // Ensure the component exists before checking factions { if (_factionSystem.IsMember(ev.Entity, dm.Team1)) { dm.Team1Deaths += 1; dm.Team2Kills += 1; } else if (_factionSystem.IsMember(ev.Entity, dm.Team2)) { dm.Team2Deaths += 1; dm.Team1Kills += 1; } } } } protected override void AppendRoundEndText(EntityUid uid, TeamDeathMatchRuleComponent component, GameRuleComponent gameRule, ref RoundEndTextAppendEvent args) { // If we are using points, use them to display winner if (component.Team1Points > 0 && component.Team2Points > 0) { if (component.Team1Points > component.Team2Points) { args.AddLine($"[color=lime]{component.Team1}[/color] has won!"); } else if (component.Team1Points < component.Team2Points) { args.AddLine($"[color=lime]{component.Team2}[/color] has won!"); } else { args.AddLine("The round ended in a [color=yellow]draw[/color]!"); } } args.AddLine(""); args.AddLine($"[color=cyan]{component.Team1}[/color]: {component.Team1Kills} Kills, {component.Team1Deaths} Deaths"); args.AddLine(""); args.AddLine($"[color=cyan]{component.Team2}[/color]: {component.Team2Kills} Kills, {component.Team2Deaths} Deaths"); } }