- type: species id: Human name: species-name-human roundStart: true prototype: MobHuman sprites: MobHumanSprites markingLimits: MobHumanMarkingLimits dollPrototype: MobHumanDummy skinColoration: HumanToned # The lack of a layer means that # this person cannot have round-start anything # applied to that layer. It has to instead # be defined as a 'custom base layer' # in either the mob's starting marking prototype, # or it has to be added in C#. - type: speciesBaseSprites id: MobHumanSprites sprites: Special: MobHumanoidAnyMarking Head: MobHumanHead Hair: MobHumanoidAnyMarking FacialHair: MobHumanoidAnyMarking Snout: MobHumanoidAnyMarking UndergarmentTop: MobHumanoidAnyMarking UndergarmentBottom: MobHumanoidAnyMarking Chest: MobHumanTorso Eyes: MobHumanoidEyes HeadTop: MobHumanoidAnyMarking LArm: MobHumanLArm RArm: MobHumanRArm LHand: MobHumanLHand RHand: MobHumanRHand LLeg: MobHumanLLeg RLeg: MobHumanRLeg LFoot: MobHumanLFoot RFoot: MobHumanRFoot - type: markingPoints id: MobHumanMarkingLimits points: Special: # the cat ear joke points: 0 required: false Hair: points: 1 required: false FacialHair: points: 1 required: false Snout: points: 1 required: false Tail: # the cat tail joke points: 0 required: false HeadTop: points: 1 required: false UndergarmentTop: points: 1 required: false UndergarmentBottom: points: 1 required: false Chest: points: 1 required: false Legs: points: 2 required: false Arms: points: 2 required: false - type: humanoidBaseSprite id: MobHumanoidEyes baseSprite: sprite: Mobs/Customization/eyes.rsi state: eyes - type: humanoidBaseSprite id: MobHumanoidAnyMarking - type: humanoidBaseSprite id: MobHumanoidMarkingMatchSkin markingsMatchSkin: true - type: humanoidBaseSprite id: MobHumanHead baseSprite: sprite: Mobs/Species/Human/parts.rsi state: head_m - type: humanoidBaseSprite id: MobHumanHeadMale baseSprite: sprite: Mobs/Species/Human/parts.rsi state: head_m - type: humanoidBaseSprite id: MobHumanHeadFemale baseSprite: sprite: Mobs/Species/Human/parts.rsi state: head_f - type: humanoidBaseSprite id: MobHumanTorso baseSprite: sprite: Mobs/Species/Human/parts.rsi state: torso_m - type: humanoidBaseSprite id: MobHumanTorsoMale baseSprite: sprite: Mobs/Species/Human/parts.rsi state: torso_m - type: humanoidBaseSprite id: MobHumanTorsoFemale baseSprite: sprite: Mobs/Species/Human/parts.rsi state: torso_f - type: humanoidBaseSprite id: MobHumanLLeg baseSprite: sprite: Mobs/Species/Human/parts.rsi state: l_leg - type: humanoidBaseSprite id: MobHumanLArm baseSprite: sprite: Mobs/Species/Human/parts.rsi state: l_arm - type: humanoidBaseSprite id: MobHumanLHand baseSprite: sprite: Mobs/Species/Human/parts.rsi state: l_hand - type: humanoidBaseSprite id: MobHumanLFoot baseSprite: sprite: Mobs/Species/Human/parts.rsi state: l_foot - type: humanoidBaseSprite id: MobHumanRLeg baseSprite: sprite: Mobs/Species/Human/parts.rsi state: r_leg - type: humanoidBaseSprite id: MobHumanRArm baseSprite: sprite: Mobs/Species/Human/parts.rsi state: r_arm - type: humanoidBaseSprite id: MobHumanRHand baseSprite: sprite: Mobs/Species/Human/parts.rsi state: r_hand - type: humanoidBaseSprite id: MobHumanRFoot baseSprite: sprite: Mobs/Species/Human/parts.rsi state: r_foot