using Content.Shared.Damage;
using Content.Shared.Stacks;
using Content.Shared.Whitelist;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Components;
using Robust.Shared.Containers;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
namespace Content.Shared.Xenoarchaeology.Equipment;
///
/// This is an entity storage that, when activated, crushes the artifact inside of it and gives artifact fragments.
///
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
[Access(typeof(SharedArtifactCrusherSystem))]
public sealed partial class ArtifactCrusherComponent : Component
{
///
/// Whether or not the crusher is currently in the process of crushing something.
///
[DataField, AutoNetworkedField]
public bool Crushing;
///
/// When the current crushing will end.
///
[DataField(customTypeSerializer: typeof(TimeOffsetSerializer)), ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
public TimeSpan CrushEndTime;
///
/// The next second. Used to apply damage over time.
///
[DataField(customTypeSerializer: typeof(TimeOffsetSerializer)), ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
public TimeSpan NextSecond;
///
/// The total duration of the crushing.
///
[DataField, ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
public TimeSpan CrushDuration = TimeSpan.FromSeconds(10);
///
/// A whitelist specifying what items, when crushed, will give fragments.
///
[DataField]
public EntityWhitelist CrushingWhitelist = new();
///
/// The minimum amount of fragments spawned.
///
[DataField, ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
public int MinFragments = 2;
///
/// The maximum amount of fragments spawned, non-inclusive.
///
[DataField, ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
public int MaxFragments = 5;
///
/// The material for the fragments.
///
[DataField, ViewVariables(VVAccess.ReadWrite)]
public ProtoId FragmentStackProtoId = "ArtifactFragment";
///
/// A container used to hold fragments and gibs from crushing.
///
[ViewVariables]
public Container OutputContainer;
///
/// The ID for
///
[DataField]
public string OutputContainerName = "output_container";
///
/// Damage dealt each second to entities inside while crushing.
///
[DataField]
public DamageSpecifier CrushingDamage = new();
///
/// Sound played at the end of a successful crush.
///
[DataField, AutoNetworkedField]
public SoundSpecifier? CrushingCompleteSound = new SoundCollectionSpecifier("MetalCrunch");
///
/// Sound played throughout the entire crushing. Cut off if ended early.
///
[DataField, AutoNetworkedField]
public SoundSpecifier? CrushingSound = new SoundPathSpecifier("/Audio/Effects/hydraulic_press.ogg");
///
/// Stores entity of to allow ending it early.
///
[DataField]
public (EntityUid, AudioComponent)? CrushingSoundEntity;
///
/// When enabled, stops the artifact crusher from being opened when it is being crushed.
///
[DataField, AutoNetworkedField, ViewVariables(VVAccess.ReadWrite)]
public bool AutoLock = false;
}
[Serializable, NetSerializable]
public enum ArtifactCrusherVisuals : byte
{
Crushing
}