using System.Linq; using System.Numerics; using Content.Shared.VendingMachines; using Robust.Client.AutoGenerated; using Robust.Client.UserInterface.Controls; using Robust.Client.UserInterface.XAML; using Robust.Shared.Prototypes; using FancyWindow = Content.Client.UserInterface.Controls.FancyWindow; using Robust.Client.UserInterface; using Content.Client.UserInterface.Controls; using Content.Shared.IdentityManagement; using Robust.Client.Graphics; namespace Content.Client.VendingMachines.UI { [GenerateTypedNameReferences] public sealed partial class VendingMachineMenu : FancyWindow { [Dependency] private readonly IPrototypeManager _prototypeManager = default!; [Dependency] private readonly IEntityManager _entityManager = default!; private readonly Dictionary _dummies = []; private readonly Dictionary _listItems = new(); private readonly Dictionary _amounts = new(); /// /// Whether the vending machine is able to be interacted with or not. /// private bool _enabled; public event Action? OnItemSelected; public VendingMachineMenu() { MinSize = SetSize = new Vector2(250, 150); RobustXamlLoader.Load(this); IoCManager.InjectDependencies(this); VendingContents.SearchBar = SearchBar; VendingContents.DataFilterCondition += DataFilterCondition; VendingContents.GenerateItem += GenerateButton; VendingContents.ItemKeyBindDown += (args, data) => OnItemSelected?.Invoke(args, data); } protected override void Dispose(bool disposing) { base.Dispose(disposing); // Don't clean up dummies during disposal or we'll just have to spawn them again if (!disposing) return; // Delete any dummy items we spawned foreach (var entity in _dummies.Values) { _entityManager.QueueDeleteEntity(entity); } _dummies.Clear(); } private bool DataFilterCondition(string filter, ListData data) { if (data is not VendorItemsListData { ItemText: var text }) return false; if (string.IsNullOrEmpty(filter)) return true; return text.Contains(filter, StringComparison.CurrentCultureIgnoreCase); } private void GenerateButton(ListData data, ListContainerButton button) { if (data is not VendorItemsListData { ItemProtoID: var protoID, ItemText: var text }) return; var item = new VendingMachineItem(protoID, text); _listItems[protoID] = (button, item); button.AddChild(item); button.AddStyleClass("ButtonSquare"); button.Disabled = !_enabled || _amounts[protoID] == 0; } /// /// Populates the list of available items on the vending machine interface /// and sets icons based on their prototypes /// public void Populate(List inventory, bool enabled) { _enabled = enabled; _listItems.Clear(); _amounts.Clear(); if (inventory.Count == 0 && VendingContents.Visible) { SearchBar.Visible = false; VendingContents.Visible = false; var outOfStockLabel = new Label() { Text = Loc.GetString("vending-machine-component-try-eject-out-of-stock"), Margin = new Thickness(4, 4), HorizontalExpand = true, VerticalAlignment = VAlignment.Stretch, HorizontalAlignment = HAlignment.Center }; MainContainer.AddChild(outOfStockLabel); SetSizeAfterUpdate(outOfStockLabel.Text.Length, 0); return; } var longestEntry = string.Empty; var listData = new List(); for (var i = 0; i < inventory.Count; i++) { var entry = inventory[i]; if (!_prototypeManager.TryIndex(entry.ID, out var prototype)) { _amounts[entry.ID] = 0; continue; } if (!_dummies.TryGetValue(entry.ID, out var dummy)) { dummy = _entityManager.Spawn(entry.ID); _dummies.Add(entry.ID, dummy); } var itemName = Identity.Name(dummy, _entityManager); var itemText = $"{itemName} [{entry.Amount}]"; _amounts[entry.ID] = entry.Amount; if (itemText.Length > longestEntry.Length) longestEntry = itemText; listData.Add(new VendorItemsListData(prototype.ID, i) { ItemText = itemText, }); } VendingContents.PopulateList(listData); SetSizeAfterUpdate(longestEntry.Length, inventory.Count); } /// /// Updates text entries for vending data in place without modifying the list controls. /// public void UpdateAmounts(List cachedInventory, bool enabled) { _enabled = enabled; foreach (var proto in _dummies.Keys) { if (!_listItems.TryGetValue(proto, out var button)) continue; var dummy = _dummies[proto]; var amount = cachedInventory.First(o => o.ID == proto).Amount; // Could be better? Problem is all inventory entries get squashed. var text = GetItemText(dummy, amount); button.Item.SetText(text); button.Button.Disabled = !enabled || amount == 0; } } private string GetItemText(EntityUid dummy, uint amount) { var itemName = Identity.Name(dummy, _entityManager); return $"{itemName} [{amount}]"; } private void SetSizeAfterUpdate(int longestEntryLength, int contentCount) { SetSize = new Vector2(Math.Clamp((longestEntryLength + 2) * 12, 250, 400), Math.Clamp(contentCount * 50, 150, 350)); } } public record VendorItemsListData(EntProtoId ItemProtoID, int ItemIndex) : ListData { public string ItemText = string.Empty; } }