using Robust.Shared.GameStates; namespace Content.Shared.Silicons.StationAi; /// /// Indicates an entity that has can interact with this. /// [RegisterComponent, NetworkedComponent, AutoGenerateComponentState, Access(typeof(SharedStationAiSystem))] public sealed partial class StationAiWhitelistComponent : Component { [DataField, AutoNetworkedField] public bool Enabled = true; }