using Robust.Shared.Prototypes; namespace Content.Shared.Salvage.Expeditions.Modifiers; /// /// Generic modifiers with no additional data /// [Prototype("salvageMod")] public sealed partial class SalvageMod : IPrototype, ISalvageMod { [IdDataField] public string ID { get; private set; } = default!; [DataField("desc")] public LocId Description { get; private set; } = string.Empty; /// /// Cost for difficulty modifiers. /// [DataField("cost")] public float Cost { get; private set; } = 0f; }