using Robust.Shared.Prototypes;
namespace Content.Shared.Salvage.Expeditions.Modifiers;
///
/// Generic modifiers with no additional data
///
[Prototype("salvageMod")]
public sealed partial class SalvageMod : IPrototype, ISalvageMod
{
[IdDataField] public string ID { get; private set; } = default!;
[DataField("desc")] public LocId Description { get; private set; } = string.Empty;
///
/// Cost for difficulty modifiers.
///
[DataField("cost")]
public float Cost { get; private set; } = 0f;
}