using Content.Shared.Lathe.Prototypes;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
namespace Content.Shared.Lathe
{
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class EmagLatheRecipesComponent : Component
{
///
/// All of the dynamic recipe packs that the lathe is capable to get using EMAG
///
[DataField, AutoNetworkedField]
public List> EmagDynamicPacks = new();
///
/// All of the static recipe packs that the lathe is capable to get using EMAG
///
[DataField, AutoNetworkedField]
public List> EmagStaticPacks = new();
}
}