using Content.Shared.Lathe.Prototypes; using Robust.Shared.GameStates; using Robust.Shared.Prototypes; using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List; namespace Content.Shared.Lathe { [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] public sealed partial class EmagLatheRecipesComponent : Component { /// /// All of the dynamic recipe packs that the lathe is capable to get using EMAG /// [DataField, AutoNetworkedField] public List> EmagDynamicPacks = new(); /// /// All of the static recipe packs that the lathe is capable to get using EMAG /// [DataField, AutoNetworkedField] public List> EmagStaticPacks = new(); } }