using Content.Shared.Roles; using Robust.Shared.Player; using Robust.Shared.Prototypes; namespace Content.Server.GameTicking.Events; [ByRefEvent] public struct IsJobAllowedEvent(ICommonSession player, ProtoId jobId, bool cancelled = false) { public readonly ICommonSession Player = player; public readonly ProtoId JobId = jobId; public bool Cancelled = cancelled; }