using Robust.Client.GameObjects;
using Content.Shared.Fax.Components;
using Content.Shared.Fax;
using Robust.Client.Animations;
namespace Content.Client.Fax.System;
///
/// Visualizer for the fax machine which displays the correct sprite based on the inserted entity.
///
public sealed class FaxVisualsSystem : EntitySystem
{
[Dependency] private readonly AnimationPlayerSystem _player = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent(OnAppearanceChanged);
}
private void OnAppearanceChanged(EntityUid uid, FaxMachineComponent component, ref AppearanceChangeEvent args)
{
if (args.Sprite == null)
return;
if (_player.HasRunningAnimation(uid, "faxecute"))
return;
if (_appearance.TryGetData(uid, FaxMachineVisuals.VisualState, out FaxMachineVisualState visuals) &&
visuals == FaxMachineVisualState.Inserting)
{
_player.Play(uid,
new Animation()
{
Length = TimeSpan.FromSeconds(2.4),
AnimationTracks =
{
new AnimationTrackSpriteFlick()
{
LayerKey = FaxMachineVisuals.VisualState,
KeyFrames =
{
new AnimationTrackSpriteFlick.KeyFrame(component.InsertingState, 0f),
new AnimationTrackSpriteFlick.KeyFrame("icon", 2.4f),
},
},
},
},
"faxecute");
}
}
}