using Content.Server.Explosion.EntitySystems; using Robust.Shared.Player; namespace Content.Server.GhostKick; public sealed class GhostKickUserOnTriggerSystem : EntitySystem { [Dependency] private readonly GhostKickManager _ghostKickManager = default!; public override void Initialize() { SubscribeLocalEvent(HandleMineTriggered); } private void HandleMineTriggered(EntityUid uid, GhostKickUserOnTriggerComponent userOnTriggerComponent, TriggerEvent args) { if (!TryComp(args.User, out ActorComponent? actor)) return; _ghostKickManager.DoDisconnect( actor.PlayerSession.Channel, "Tripped over a kick mine, crashed through the fourth wall"); args.Handled = true; } }