using Content.Server.Botany.Components;
using Content.Shared.EntityEffects;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using System.Diagnostics.CodeAnalysis;
namespace Content.Server.EntityEffects.Effects.PlantMetabolism;
[ImplicitDataDefinitionForInheritors]
public abstract partial class PlantAdjustAttribute : EntityEffect
{
[DataField]
public float Amount { get; protected set; } = 1;
///
/// Localisation key for the name of the adjusted attribute. Used for guidebook descriptions.
///
[DataField]
public abstract string GuidebookAttributeName { get; set; }
///
/// Whether the attribute in question is a good thing. Used for guidebook descriptions to determine the color of the number.
///
[DataField]
public virtual bool GuidebookIsAttributePositive { get; protected set; } = true;
///
/// Checks if the plant holder can metabolize the reagent or not. Checks if it has an alive plant by default.
///
/// The entity holding the plant
/// The plant holder component
/// The entity manager
/// Whether to check if it has an alive plant or not
///
public bool CanMetabolize(EntityUid plantHolder, [NotNullWhen(true)] out PlantHolderComponent? plantHolderComponent,
IEntityManager entityManager,
bool mustHaveAlivePlant = true)
{
plantHolderComponent = null;
if (!entityManager.TryGetComponent(plantHolder, out plantHolderComponent)
|| mustHaveAlivePlant && (plantHolderComponent.Seed == null || plantHolderComponent.Dead))
return false;
return true;
}
protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
{
string color;
if (GuidebookIsAttributePositive ^ Amount < 0.0)
{
color = "green";
}
else
{
color = "red";
}
return Loc.GetString("reagent-effect-guidebook-plant-attribute", ("attribute", Loc.GetString(GuidebookAttributeName)), ("amount", Amount.ToString("0.00")), ("colorName", color), ("chance", Probability));
}
}