using Content.Shared.Roles;
using Robust.Shared.Prototypes;
namespace Content.Shared.Silicons.Laws.Components;
///
/// Applies law altering ion storms on a specific entity IonStormAmount times when the entity is spawned.
///
[RegisterComponent]
public sealed partial class StartIonStormedComponent : Component
{
///
/// Amount of times that the ion storm will be run on the entity on spawn.
///
[DataField]
public int IonStormAmount = 1;
}