using Content.Shared.Research.Prototypes;
using Content.Shared.Research.Systems;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared.Research.Components;
///
/// This is used for an item that is inserted directly into a given lathe to provide it with a recipe.
///
[RegisterComponent, NetworkedComponent, Access(typeof(BlueprintSystem))]
public sealed partial class BlueprintComponent : Component
{
///
/// The recipes that this blueprint provides.
///
[DataField(required: true)]
public HashSet> ProvidedRecipes = new();
}