using Robust.Shared.Configuration;
namespace Content.Shared.CCVar;
public sealed partial class CCVars
{
///
/// How long we'll wait until re-sampling nearby objects for ambience. Should be pretty fast, but doesn't have to match the tick rate.
///
public static readonly CVarDef AmbientCooldown =
CVarDef.Create("ambience.cooldown", 0.1f, CVar.ARCHIVE | CVar.CLIENTONLY);
///
/// How large of a range to sample for ambience.
///
public static readonly CVarDef AmbientRange =
CVarDef.Create("ambience.range", 8f, CVar.REPLICATED | CVar.SERVER);
///
/// Maximum simultaneous ambient sounds.
///
public static readonly CVarDef MaxAmbientSources =
CVarDef.Create("ambience.max_sounds", 16, CVar.ARCHIVE | CVar.CLIENTONLY);
///
/// The minimum value the user can set for ambience.max_sounds
///
public static readonly CVarDef MinMaxAmbientSourcesConfigured =
CVarDef.Create("ambience.min_max_sounds_configured", 16, CVar.REPLICATED | CVar.SERVER | CVar.CHEAT);
///
/// The maximum value the user can set for ambience.max_sounds
///
public static readonly CVarDef MaxMaxAmbientSourcesConfigured =
CVarDef.Create("ambience.max_max_sounds_configured", 64, CVar.REPLICATED | CVar.SERVER | CVar.CHEAT);
///
/// Ambience volume.
///
public static readonly CVarDef AmbienceVolume =
CVarDef.Create("ambience.volume", 1.5f, CVar.ARCHIVE | CVar.CLIENTONLY);
///
/// Ambience music volume.
///
public static readonly CVarDef AmbientMusicVolume =
CVarDef.Create("ambience.music_volume", 1.5f, CVar.ARCHIVE | CVar.CLIENTONLY);
///
/// Lobby / round end music volume.
///
public static readonly CVarDef LobbyMusicVolume =
CVarDef.Create("ambience.lobby_music_volume", 0.50f, CVar.ARCHIVE | CVar.CLIENTONLY);
///
/// UI volume.
///
public static readonly CVarDef InterfaceVolume =
CVarDef.Create("audio.interface_volume", 0.50f, CVar.ARCHIVE | CVar.CLIENTONLY);
}