using Content.Shared.Xenoarchaeology.XenoArtifacts;
using Robust.Shared.Audio;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server.Xenoarchaeology.XenoArtifacts;
[RegisterComponent, Access(typeof(ArtifactSystem))]
public sealed partial class ArtifactComponent : Component
{
///
/// Every node contained in the tree
///
[DataField("nodeTree"), ViewVariables]
public List NodeTree = new();
///
/// The current node the artifact is on.
///
[DataField("currentNodeId"), ViewVariables]
public int? CurrentNodeId;
#region Node Tree Gen
///
/// Minimum number of nodes to generate, inclusive
///
[DataField("nodesMin")]
public int NodesMin = 3;
///
/// Maximum number of nodes to generate, exclusive
///
[DataField("nodesMax")]
public int NodesMax = 9;
#endregion
///
/// Cooldown time between artifact activations (in seconds).
///
[DataField("timer"), ViewVariables(VVAccess.ReadWrite)]
public TimeSpan CooldownTime = TimeSpan.FromSeconds(5);
///
/// Is this artifact under some suppression device?
/// f true, will ignore all trigger activations attempts.
///
[DataField("isSuppressed"), ViewVariables(VVAccess.ReadWrite)]
public bool IsSuppressed;
///
/// The last time the artifact was activated.
///
[DataField("lastActivationTime", customTypeSerializer: typeof(TimeOffsetSerializer))]
public TimeSpan LastActivationTime;
///
/// A multiplier applied to the calculated point value
/// to determine the monetary value of the artifact
///
[DataField("priceMultiplier"), ViewVariables(VVAccess.ReadWrite)]
public float PriceMultiplier = 0.05f;
///
/// The base amount of research points for each artifact node.
///
[DataField("pointsPerNode"), ViewVariables(VVAccess.ReadWrite)]
public int PointsPerNode = 6500;
///
/// Research points which have been "consumed" from the theoretical max value of the artifact.
///
[DataField("consumedPoints"), ViewVariables(VVAccess.ReadWrite)]
public int ConsumedPoints;
///
/// A multiplier that is raised to the power of the average depth of a node.
/// Used for calculating the research point value of an artifact node.
///
[DataField("pointDangerMultiplier"), ViewVariables(VVAccess.ReadWrite)]
public float PointDangerMultiplier = 1.35f;
///
/// The sound that plays when an artifact is activated
///
[DataField("activationSound")]
public SoundSpecifier ActivationSound = new SoundCollectionSpecifier("ArtifactActivation")
{
Params = new()
{
Variation = 0.1f,
Volume = 3f
}
};
[DataField("activateActionEntity")] public EntityUid? ActivateActionEntity;
}
///
/// A single "node" of an artifact that contains various data about it.
///
[DataDefinition]
public sealed partial class ArtifactNode : ICloneable
{
///
/// A numeric id corresponding to each node.
///
[DataField("id"), ViewVariables]
public int Id;
///
/// how "deep" into the node tree. used for generation and price/value calculations
///
[DataField("depth"), ViewVariables]
public int Depth;
///
/// A list of surrounding nodes. Used for tree traversal
///
[DataField("edges"), ViewVariables]
public HashSet Edges = new();
///
/// Whether or not the node has been entered
///
[DataField("discovered"), ViewVariables(VVAccess.ReadWrite)]
public bool Discovered;
///
/// The trigger for the node
///
[DataField("trigger", customTypeSerializer: typeof(PrototypeIdSerializer), required: true), ViewVariables]
public string Trigger = default!;
///
/// Whether or not the node has been triggered
///
[DataField("triggered"), ViewVariables(VVAccess.ReadWrite)]
public bool Triggered;
///
/// The effect when the node is activated
///
[DataField("effect", customTypeSerializer: typeof(PrototypeIdSerializer), required: true), ViewVariables]
public string Effect = default!;
///
/// Used for storing cumulative information about nodes
///
[DataField("nodeData"), ViewVariables]
public Dictionary NodeData = new();
public object Clone()
{
return new ArtifactNode
{
Id = Id,
Depth = Depth,
Edges = Edges,
Discovered = Discovered,
Trigger = Trigger,
Triggered = Triggered,
Effect = Effect,
NodeData = NodeData
};
}
}